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0:24
Repost from @lake_heckaman • I am excited to share a new tutorial diving into the techniques behind this work, Mirage! particlesGPU -> point clouds -> pbr rendering pipeline, all in real time in @touchdesigner full tutorial available on youtube, project files on my patreon (links in bio) . . . . . #touchdesigner #glsl #creativecoding #interactiveart #newmediaart #realtime #generativeart #webgl #installationart #watershed #proceduaralart #lake #computationaldesign #realtime #motiongrapics #codear
278 views
Jun 12, 2024
Facebook
TouchDesigner
0:58
#tepost @interactiveimmersivehq Our new particlesGPU tutorial is now live on YouTube, click on the link in our bio to watch! In this video, Jack DiLaura walks you through the basics of the particlesGPU component. You’ll learn how to set up geometry for use with the system, how to work with basic forces, add color via a texture, use a 2D texture array to apply different textures to different particles, and more. #interactiveimmersivehq #touchdesigner #particlesgpu #geometry #learntouchdesigner #t
110 views
Jul 3, 2023
Facebook
TouchDesigner
0:29
Video-367
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1 month ago
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Video Glitch Effects with Tracing and Instancing - TouchDesigner Tutorial
1 views
1 month ago
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0:47
TouchDesigner Tutorial: Pixel-Driven 3D Particle Grids (Easy) Ever wondered how to turn a tiny 100x5 pixel noise into a complex 3D structure? The problem is usually getting textures to behave as clean coordinates. We’re using the Top to POP to skin a noise texture, then a Pattern POP to vary the scale of our lines. By adding a Limit POP, we slice the geometry into two cubic layers and rotate them for that cross-hatch look. Throw in some PBR materials and Bloom for a sharp, professional glow. Che
969 views
2 months ago
TikTok
okamirufu.vizualizer
1:10
The Interactive & Immersive HQ on Instagram: "Marco (@reflekkt_) shows you a simple and efficient way to create particles based on any TOP input, whether it’s a static image, a video, or a visual you create live in TouchDesigner! You’ll learn how to extract pixels, convert it into particle positions, and bring your visuals to life using the particlesGPU component. Watch this new tutorial now through the link in our bio 🔗 #interactiveimmersivehq #touchdesigner #touchdesignercommunity #interactiv
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interactiveimmersivehq
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TouchDesigner GLSL Compute Particles Tutorial
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