Designing an RPG in Unity isn’t just about coding mechanics — it’s about weaving quests, dialogue, and progression into a living world players care about. From branching conversations that shape ...
Tap connected blocks of the same color to blast them. The game features a cluster-based mechanic where blocks react to the size of their group through dynamic visual updates. It automatically detects ...
Architecture Decoupled communication via C# events and UnityEvents ScriptableObjects for all configurable data (stats, waves, attacks) Single responsibility per script No direct dependencies between ...