Valve recently announced that it was independently developing its own open source shader compiler (called "ACO") for Linux to act as an alternative for the existing LLVM compiler. Now, I realize ...
The look of games on Linux-based Steam machines and mobile devices should improve significantly with the soon-to-be-released Vulkan API (application programming interface). Vulkan can be used for many ...
The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
A few days ago we reported that multi-GPU support in Vulkan was exclusive to Windows 10, but Khonos Group has reiterated that this isn't true - and that multi-GPU support under Vulkan will work with ...
TL;DR: Discord released a major update enhancing Linux support, including hardware video encoding for AMD, Intel, and NVIDIA, Gamescope Vulkan integration, and native feel with automatic updates. The ...
Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
Valve announced today a beta of Steam Play, a new compatibility layer for Linux, to provide compatibility with a wide range of Windows-only games. We’ve been tracking Valve’s efforts to boost Linux ...
With newer GeForce GPUs, Linux distributions will use a driver for OpenGL applications that hands over the actual work to a Vulkan driver. In future, Linux distributions will rely on the "Zink" driver ...
Valve is working to bring more games to Linux users by rolling out a new beta version of Steam Play, which includes a modified version of Wine, called Proton, to provide compatibility with Windows ...
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