Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
I reached out to Henry to unpack his feedback on the lessons learned from the Oculus Launchpad program, but we also talk what the larger VR community can do to support diverse initiatives such as ...
Interactive media platform ThingLink has launched a virtual reality content app called VR Lessons. The app is designed for elementary school students, their teachers and parents. VR Lessons by ...
A zombie apocalypse is difficult to contain. It tends to spread. Fast. That's what happened when we first started developing our VR zombie shooter Arizona Sunshine. We couldn't quite fathom just how ...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Editor’s note: This was contributed by Alvin ...
Over the next two months, Kosovo's University for Business and Technology will be using the EON Reality platform to create 20,000 augmented/virtual reality lessons across a variety of subjects. The ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Back in 2008, augmented reality (AR) could do no wrong. There was ...
The Unspoken* is a first-person spell casting VR game from Insomniac Games* that features the Oculus Touch* controllers. Insomniac Games is a veteran console developer and their in-house engine was ...
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