Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Dialogue systems are critical for story-heavy games that prioritize ...
The Starfield persuasion system might not be as flashy as some of the game’s other features, but it’s certainly one of the most exciting ones. Giving players more ways to alter their playthrough using ...
Researchers wrote a simple script that identifies figurative phrases and replaces those with their literal meaning. As a result, the performance of dialog systems improved by up to 15 percent.
Anthem is BioWare's attempt to split the difference between living multiplayer and the dialogue-driven RPGs they're known for, but it's not quite the same as you've seen it in the past. For one thing, ...